
Doomed Ranger
A downloadable mod
Ranger invades Doom. Bring 20 Quake Champions weapons, Dire Orb telefrags, and Quake movement into your favorite Doom maps.
The weapons use actual Quake Champions Blender source files and textures, reanimated in Blender with ambient weapon movements inspired by Quake 2. Choose right, centered, or left views, each with its own animations and muzzle alignment.
20 weapons. One Ranger.
Blaster, Boomer, Machine Gun, Super Shotgun, Chaingun, Nailgun, Grenade Launcher, QCon Rocket Launcher, Homing Launcher, Tribolt, Hyperblaster, Thunderbolt, Plasma Disruptor, Railgun, BFG10K, Chainsaw Gauntlet, QCon Flamethrower, Tormentor, Eelsbane, and Hellraiser.
Doom weapon spots roll from pools of Quake guns. Alt-fire gives a light zoom.
Monster weapons
- Tormentor — Slot 0: falling acid stream, green smoke, splashes, drips, and temporary corrosive pools. Uses Fuel. 15% drop chance from Mancubi.
- Eelsbane — Slot 8: fast green acid plasma and brief corrosion damage. Uses Fuel. 15% drop chance from Arachnotrons.
- Hellraiser — Slot 9: fiery piercing rail that ignites every enemy it passes through. Uses Railgun ammo. 20% drop chance from Arch-viles.
These weapons come from ordinary Doom II monsters and compatible replacement subclasses, not normal map weapon pools. Friendly monsters are excluded; resurrection cannot repeat a roll.
Fuel: shared by Flamethrower, Tormentor, and Eelsbane; 300 maximum, or 600 with a backpack. Quake 4 napalm canisters supply 60 Fuel and large tanks supply 120. One in four Cell / Cell Pack spots supplies Fuel.
Dire Orb
Press F to throw the orb, then F again to teleport and telefrag enemies at your destination.
The orb lasts 5 seconds, with a 30-second cooldown. Rare hourglass pickups shorten the cooldown.
Move like Ranger
- Quake 2 ground physics, CPM air control, and ground slides.
- Rocket / grenade jumps, plasma wall-climbs, and nail boosts. Own splash damage reduced to 25%.
- R: boot kick enemies, doors, switches, and walls.
- J: cycle right, centered, and left weapon positions.
More Quake in your Doom
Green, Yellow, and Red armor; Megahealth; Quad Damage, Protection, Bandolier, and Adrenaline. A Quake 2-style HUD with Ranger's face and orb cooldown can sit at the top or bottom of the screen. Weapon-specific crosshairs, 3D pickups, dynamic lights, Ranger's voice, first-person legs, and weapon-specific gore.
Install
- Extract the ZIP.
- Install UZDoom and supply your own Doom IWAD. Doom II is recommended. OpenGL or Vulkan is required. UZDoom 5.0.3 has been tested.
- Load DoomedRanger.pk3 with your IWAD, or select it in RENEGADE DOOMER LAUNCHER.
uzdoom -iwad doom2.wad -file DoomedRanger.pk3
Rebind under Customize Controls → Doomed Ranger. HUD Position and mod settings are under Options → Doomed Ranger. The ZIP includes a README. No Doom IWAD or engine is included.
Recommended Addon Mods
Works with any Doom 1 + 2 monster pack addon.
DDS Textures & Super Shaders Suite
Engine & Launcher
UZDoom · RENEGADE DOOMER LAUNCHER
Credits
Created by RENEGADE ANDROiD.
- id Software / Bethesda: Quake Champions weapons, hourglass, and HUD art; Quake Live Ranger voice and effects; Doom 3 BFG artwork; Quake II sounds; Quake nailgun behavior.
- Raven Software / id Software / Bethesda: Quake 4 flame / acid artwork, flamethrower audio, napalm canister model / textures, and Fuel HUD icon.
- References: R1Q2 (ground physics), Xonotic (CPM air control), and Brutal Quake Arena (kick distances).
An unofficial fan mod, not affiliated with or endorsed by id Software, Bethesda, or ZeniMax. Doom and Quake trademarks belong to their owners.
Doomed Ranger website · Full README and weapon slots
Animated weapon previews
Ranger and HUD

Dire Orb telefrag

Dire Orb throw — left, centered, right

Slot 0 — Chainsaw Gauntlet

Alternating chainsaw swings.
Slot 0 — BFG10K

Green energy orb, electrical arcs, blast ring, and BFG spray.
Slot 0 — Tormentor

Sprays falling acid droplets about Flamethrower range, with green barrel smoke, wall splashes, drips, and temporary floor pools. Briefly corrodes enemies. Uses Fuel; rare Mancubus drop.
Slot 0 — QCon Flamethrower

Flame stream that leaves enemies burning. Uses Fuel.
Slot 1 — Blaster

Unlimited glowing bolts. Your starting gun.
Slot 2 — Boomer

Eight-pellet shotgun.
Slot 3 — Machine Gun

Quake 2-style hitscan.
Slot 4 — Super Shotgun

20-pellet double blast.
Slot 5 — Chaingun

Spins up, then shreds.
Slot 5 — Nailgun

10 nails a second. Kills can pin bodies to walls.
Slot 6 — Grenade Launcher

Lobbed grenades. Good for grenade jumps.
Slot 6 — QCon Rocket Launcher

Quake-tuned rockets and rocket jumps.
Slot 6 — Homing Launcher

Seeker rockets that track targets.
Slot 6 — Tribolt

Three-bolt explosive volley with kickable casings.
Slot 7 — Hyperblaster

Three red energy bolts per shot.
Slot 7 — Thunderbolt

Lightning beam with muzzle flash and beam lights. Discharges if you fire it underwater.
Slot 8 — Plasma Disruptor

Rapid plasma. Kills vaporize.
Slot 8 — Eelsbane

Compact green plasma bolts with a downrange energy trail and a green muzzle flash; they briefly corrode. Uses Fuel; rare Arachnotron drop.
Slot 9 — Railgun

Piercing 100-damage rail with a red muzzle flash.
Slot 9 — Hellraiser

Fiery piercing rail with a red flash that ignites every target it hits. Uses Railgun ammo; rare Arch-vile drop.
| Published | 4 days ago |
| Status | In development |
| Category | Game mod |
| Author | RENEGADE ANDROiD |
| Genre | Shooter |
| Tags | Doom, doom2, FPS, uzdoom, Weapons |
| AI Disclosure | AI Assisted, Code, Text |


















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